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HL-HEV
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Eternal Guardians

Добавил: The DSystem
2007-03-15 00:03:00
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several important key features of this map that set it apart from others. [b]Some new features in this version are:[/b] New heroes introduced. Rune Mage (Human Hero) Runic magic abilities, to increase the potential of spells, the rune mage must cast on runes to produce a wider variety of effects. Ignus has 2 new abilites Seeking flames has been replaced with a long ranged attack spell. Ignus fury is now a flamethrower that burns anything in its path. Plus more... Daytime and nighttime bring more differences then just the obvious, there is a definate swing in balance when it turns between night and day, during night time the undead necromancers gain healing powers and lose it during the day, for the human priests, the opposite is true. And how are you going to fund you Cyber-space battles? No need to worry, not only do you gain gold by fighting, but you also gain gold according to your level. Periodically you will gain some gold throughout the game. There are plenty of custom abilities in this map, and not all are related to pure damage. Enjoy. Refer to the readme for more information.
[b]Scourgey[/b] is back with the next version of his popular [i]Eternal Guardians[/i] map! This map is based upon the popular Aeon of strife style games with humans against the undead, there are
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