~^The Quest to find Treasure City^~ This is by far the best,largest and hardest map I've ever done!I've spent many hours on this map,and I think it's really good! This is a very challanging map,dont even try this if you dont want a real challang
~Massive War~ This is one of the most fun maps I've ever done/played! Play this on a 2v2 LAN game and you'll see! Features: Units costs NO food Much cheaper units Custom Tech tree Install: Unzip to: C:/Programs/Warcraft III/Maps/Scenari
~Murloc Madness~ I've tried to make the sides as balanced as possible,so dont think that the dragons always wins because they are bigger,but if you play as the Murlocs maybe have to think before they rush into battle against mighty dragons. I
~The Invasion of Ogre City~ This is a defender/attackers map with 1v2 PLAYERS. Note that the AI wont work very good on this map! Each players have different strenghts and weaknesses.The nightelf player will be surrounded by trees,a great defence
~^Huanted Gold Mountian^~ Each player starts with a hero and some peasants and 2 gold mines,but only with a tiny amount of gold in each goldmine. So you have to take control of the mountian as fast as possible,and try to make the other play
Soultaker also requested that his readme be published as it is submitted. Enjoy. Soldiers: History: This is a small map, which I have used an incredibly lot of time on used on, considering its gameplay. Also, if you could see the triggers
1.6 Changes -Elementals no longer cause server splits -As a side effect of this, Elemental Bounty has been generally reduced -Evasion % reduced -Evasion % on Combat Master reduced somewhat to keep it in line with the new evasion % -Magic Barra
Aftermath 1.2a Change Log Release Date 28th February 2006 General Themes of Change - Significant SFX improvements. - Significantly more relevance to USMC tactics and procedures. - General gameplay improvements. ===============================
Each team also has a group of basic units that are controlled by an AI pathing system. This AI is good enough to capture the flag at times, and to tag you if you're not careful. General AI commands -defend sets your AI units to generally defensiv
War of the Golems v2.0 ______________________ If you played v1.0 then you know what this is about but if not here is a short brief:there are four cities,the cities pla y 2x2,they constantly send forces to atack the rival city.You have one hero and