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(3) River Deadlock

Добавил: The DSystem
2006-03-31 00:03:00
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These three rivers are placed so unnaturally, they must be constructed by goblins, but so unintelligently they must be commissioned by ogres. Nevertheless, they provide the perfect setting for an intense conflict.
The 3 mercenary camps in the center also deserve mentioning. I put the 3 merc camps in the middle as an insentive to (can you guess?) not ignore the middle. If your army just got whiped out, your chance for survival lies in a quick trip to the middle
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