CMod Vanguard UI Latest Version: 1.05 < Feb 24th 07 > Please provide suggestions, bug reports and anything else related to this mod at this thread. If you don't want to read everything, please read at least these important information: Impo
Designed to work only on 1280x1024. Papyrus UI is a replacement of the default VG UI main controls. I made it with two main ideas: 1. The need of a lot of Hotbars at same time, including some free slots. 2. The need of a really good looking UI
UPDATED: 20 February 2007 This mod is currently compatible with: BoxedInterface r66 and above Drox UI 1/14 and newer CoreUI 2.0 r2 and above Miggy Classic UI v3.1 and above Journal Mod 1/29 and newer Everquest II UI Mod v.1.0.1 and newer
Update: version 0.0.4 New in this version: - fixed a bug where missing "have slain" events caused fight to be ignored - support for Epic hits Known caveats: - it can only parse casters own damage, not group members - not support for all m
Hey guys I wrote this a while ago. Anyway i figured some people might like to use it as well, especially for noting and pulling out locations for POI entry later. Anyone familiar with Murgg's Chat Log Parser, for WoW will feel familiar with this,
Boxed Interface was started and continues to be a test bed for elements I want to change. It is a learning mechanism for myself and others. If you are using a version older than revision 73 update before playing release.
HUD Pack Features: You can currently select between 7 main HUDs, more will be added soon Wing HUD - A very small and compact horizontal HUD that shows bars for everything (HP, Target HP, Energy, Endurance, Defensive Target Life) as well as the di
Simplified UI Version 1.2 Simplified UI has been designed to blend into the background. By reorganizing the elements I have been able to reduce the amount of time you need to spend looking at health bars, and allow you to focus on the action. Th
My original UI mod was a mod of Luno's bar, then later I picked up Parmon's Boxed Interface, and have been using that as my base for any changes. Most of the coding for my windows was done using one of those 2 other people's windows as a base, oc