______________________________________ [ ] [ DmdeCyber Hovel ] [ by ] [ -Entropy- ] ______________________________________ PLAY INFORMATION ================ Single Player : Only if you like running in circles. Cooperative : Yes Deathmat
This map is awesome, the alignment is done perfectly on every little place in this map, the desing and layout is impressive and varied while it still maintains an incredibe speed for online gaming.
What? You don't like Deck16 anymore? You are getting tired of knowing everything there is to do and just can't find the excitment in it anymore? Damnit, upgrade!!! It's the only logical way to get pumped again.
=============== DmDeck16_t.zip =============== This file contains a patched version of DmDeck16, so that it uses the 'TeamPlay' sensitive 'TShieldBelt' class from the TPatch mod instead of origional Unreal 'ShieldBelt' class. This is so that
INFO FILE TO UNREAL MAP """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Map Name: DMDeck14.unr Author: Dennis Lamczak Nick: Delta eMail: DLamczak@t-online.de Match: DeathMatch, TeamGame, King of the Hill Max. Player: ca. 8 Pl
DMDeathZone for Infiltration + NBSpecials modification V1.8 including: INF_DMDeathZone.unr -> ..UnrealMaps. (the converted DMDeathZone map for Infiltration) NBSpecials.int -> ..UnrealSystem. (just the needed .int file for using the NaliPlayer
DMDeathZone.ZIP for Unreal V2.24 updated version 1.11 including: DM-Level + own Meshes (.u) ----------------------------- 1. NBSpecials.u - own meshes (see below) 2. NBSpecialT.utx - textures used by NBSpecials.u 3. NBTank.utx - additi