This one has some good things about it, and of course, some not-so-good things about it. The outdoor setting has some nice geometry, with large irregular "rock" formations, two quaint little cottages, a ground that isn't flat (for once), and a small
There are lots of small hallways, rooms, stairs, and cubbyholes. It's very easy to have your back turned to a dark passageway where an opponent can catch you off guard, not to mention all the different elevation points on the outside of the castle. Heads
"This is a solely deathmatch style level designed for a two team deathmatch. I think I've fixed the team spawning problem of the early version and now the level uses the proper Red and Blue teams."
A rough port of Quake 1's Claustrophobopolis map, designed to keep the "feel" as much as possible, while not being a total rip. It plays okay with 1-6 bots, I've found.
================================================================ Title : Dm-Chase Version : 1.0 Release Date : 5 th November 1999 Filename : DM-Chase.zip Author(s) : Matthew M Ramshaw Email Address ramshawm@iinet.net.au Web Page Description