Well, I didn't really see a whole lot of things improved on this map. It's the same layout and everything. I think it might have been somewhat faster than it was in the first version, although, the first version was terribly slow.
Coldfront included just about everything special in his map; strobe lights, lens flares, lifts, doors, fans, etc. Architecture was done well, textures are of a spaceship theme.
================================================================ Title : DMCaveDiving Release Date : 10/13/99 Filename : DMCaveDiving Author : The Bastard Email Address : fluzm@aol.com Web Page : N/A Description : Underground Caves and a lake.
May 1999 ================================================================ Title : DMCatwalk Filename : DMCatwalk.unr Author : Morpheus Email Address : Rayner@telusplanet.net Author Info : N/A Description : Just another DM level for Unreal
DMCathedral Installation: Unzip into unrealmaps and play. Bug reports: send bug reports to john@horsforth.demon.co.uk Known Bugs: None Botplay: Bots are fully set up, and use all lifts and portals. (at least Dante did, can
DMCASTLEDRARK: Designed for Deathmatch and Teamgame. By Samuel and Robert Hale. Finished - 29/7/99 at 10.45PM Created using Unreal Editor Version 225. HOW TO INSTALL IT. Winzip required 1.Unzip the Map file 'DMCastleDrark' to t