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CTF-CapeAustralis

Добавил: The DSystem
2006-11-18 00:11:00
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small catacomb area in between. While these catacombs are a tad confusing at first, they do add a lot of tactical ability to the map. The pickups are spread out nicely, giving balanced distribution of weaponry to each side. The map doesn\'t have many flaws, but I did see a few. While it\'s obviously too late in the game for the author to even care, it\'s in my nature to point out things which could be fixed, so whatever. There were some very seams in the architecture, mostly in the tunnels, which look pretty nasty. A few places have visibly mis-aligned textures. The ambient sounds will go right through you at first, they\'re loud, annoying and pop up unexpectedly, and bots have a habit of doing stupid things and taking the defensive in vulnerable positions. Minor flaws, true, but things which are still noticeable. The map provides a good setting for a CTF match with a good challenge level, so if you\'re one of the people who still runs an online UT CTF server, you might want this in your rotation. ~ Kouen
This map was apparently a rush project for the AusUT competition, and for a rushed project, I\'m actually quite impressed. The general layout comprises of two towers, one for each team, with a
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