weapons designed for taking down the enemies, including the Mini rocket launcher, Flare launcher, Volva, BS69 and Yichus among other weapons such as the super Howitzer weapon and the Widowmaker. * A bunch of new monsters to replace the old, stale ones from the original Unreal. You\'ll find monsters such as near-invisible Ghosts to avoid, Werebeasts to be savaged by, Solid Shot soldiers to be sniped by and flying Ictus to be pummelled into oblivion by. * Objective maps - most of which involve working as a team to destroy the onslaught of monsters, infiltrate their base of operation and complete a small number of objectives to win the match. * Boss maps - on maps prefixed with BOSS, when you reach the final wave a boss will be spawned and you will have to kill it. Each boss has 20,000 health points and will shoot at a player whenever they are shot at, so it is advisable to use the map\'s features as cover! * Over 30 new maps to leave stained monster blood on, ranging from space ports to desert dunes, eastern Chinese lands and lava-filled barren wastelands. * Many, many bug fixes, including (we hope!) the legendary Stinger bug. Tons of additions, new weapon models, new monster skins, a much harder challenge than regular Invasion. Changes from v3 * Fixed Nepolia spider boss spore projectiles - they are fired now. * Fixed the static mesh collision problems in FHI-BOSS-Ice. * Got rid of normal Skaarj completely (too much spam and fps loss because of the projectiles). * Bosses toughened up a notch. * Yichus Player view offset changed so you can see more of the model. * Stinger now fires flare projectiles from its gun attachment. * Added in the Heavy Vehicles mutator by Radiosity. [/quote]
[quote] * Revamped style of play - you can hide out in your base, hog the ammo and health and snipe at the monsters from afar or get stuck in with the spammier weapons. * A collection of cool new
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