squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer. Changes: * Decompression kills are shared equally between live marines (counting as assisted kills). * Suiciding while infested is no longer a good idea. * The Swarm Queen is now capable of smashing Sentry guns. * Hand grenades now have a wider area of effect and will detonate when passing close to aliens. * Medics will see injured marines with a flashing red name. * Heal effect changed to give instant feedback. * Empty servers will reset to the Sigma campaign (there is a server setting to disable this if desired). Misc. fixes: * Anime smiley works in a multiplayer game. * Voice chat will join correctly. * Fixed texture level of detail settings on various interface textures. * Fixed a campaign rarely getting stuck on the lobby with all missions complete. * Flares now correctly burn out on a dedicated server. * The MaxIdleTime server setting will no longer kick spectators. * Deselect marine button no longer interferes with campaign levelling up at widescreen resolutions. Changes for custom maps and campaigns: * Players can start and load custom campaigns from the main menu. * Custom campaign vote mutator (by Smattbac & Butters) included by default, so players can start and load custom campaigns from in-game. * Mappers can restrict equipment on a per map basis. * Mappers can add custom equipment on a per map basis. * All weapons use the AoHelper function for setting things on fire. * Ammo dropping function moved inside the Ammo bag class to better support custom Ammo bags (like in Telic). * Any music with \"AllowStim\" at the end of the song title can be played alongside a Stim. * No longer able to carry two SIZE_Large items. * Added a bBastille variable to make custom equipment only Bastille can use.
Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their
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