CarBall is a new gametype for Unreal Tournament2004. CarBall differs from the majority of gametypes currently available as the main activity of the game is not related to killing other players (although that's totally possible) to accumulate points.
About UnWheel UnWheel is a driving modification for Unreal Tournament 2003/2004 with a focus on fun driving. Rather than just racing, many different vehicle-based gametypes are on offer, giving the player an assortment of different styles of play
2.1 Features: A total semi-realistic conversion of Epic's Unreal Tournament 2004 -- nothing was sacred! 2 gametypes, Mission and War, with distinct play styles 17 maps spread across tons of unique and atmospheric environments -- deserts, ro
The 2nd release of Lawdogs Mod for UT2004 which includes bug fixes and additions from previous release....including.. - New hatless species added for Outlaws - Brown horse added.....now mappers can place either a black horse or brown horse or bot
The Excessive Overkill team has released v3.01 of this over-the-top mod. The changelog is too big to post here, but includes squashed bugs, tweaked weapons, upgraded vehicles, new configuration options.... like I said, lots of changes.
The Excessive Overkill team has released v3.01 of this over-the-top mod. The changelog is too big to post here, but includes squashed bugs, tweaked weapons, upgraded vehicles, new configuration options.... like I said, lots of changes.
This mutator replaces some or all vehicles by the ECE BonusPack Vehicles or by other vehicles added in the BonusVehicles.ini. The mutator tries to use similar spawn points for each team base in VCTF , Onslaught and other team games. The mutator re
Flag Domination combines elements of Capture the Flag and Domination: simply touching a control point isn't enough here, you have to capture that flag! Here's how it works: the flags start out in a neutral place, and each flag has a designated spo
Flag Domination combines elements of Capture the Flag and Domination: simply touching a control point isn't enough here, you have to capture that flag! Here's how it works: the flags start out in a neutral place, and each flag has a designated spo
This mut replaces all translocators with the StickyTranslocator which sticks to all players, vehicles, walls, and cielings, you can also press Q once a trans is out and spy on players.