contains drivable Nod artillery, Nod buggy, GDI Mammoth tank, and GDI Medium tank vehicles for Unreal Tournament 2004. A third party mutator (such as wod mod pod's worm mutator) is required to add them to stock maps. Vehicle factories for mappers a
The Dragonfly has the highest raw damage output in the game (no fun in a weak bomber, eh?), with a 1.2 second firerate on it's primary bombs, two of which can overkill a powernode. Bombs are tweaked redeemer missles; slow, can be shot down, but will
VEHICLE DESCRIPTION The NodeRunner is a vehicle designed for high velocity hit and run operations. As it approaches its target, it can lay down a powerful, high-density stream of fire from its forward mounted cannons. While deadly with only a driv
all-new high-mobility weapons platform, the FlakRat is designed to deliver serious short-range punishment with its twin swiveling Flak Cannons. Maneuverable and fast, the FR can get in and out of tight spots quickly. In addition, the passenger/gunner
The fireblade is a simmalar vheicle compared to the raptor, primary fire shoots 2 lasers which inflict high damage and secondary fire shoots a bomb which explodes into flak when it hits something! But it is less manourvarble then the raptor.
This is the Balist, an upgraded raptor. Features: -enhanced maneuvrability, speed. -primary: same as the ion plasma tank cannon, a little faster. -secondary: neutron wave that destroys only players on foot and manned vehicles/turrets. (not unmanne
Install: Place the TIMPRV.u and TIMPRV.ucl files into the system folder. Mapmakers: To insert it into a map, first open the map (duh). Then bring up the actor browser and click file -> open. Select the TIMPRV.u file. Now add a HellbenderFactory