effective the further away you get from the spawn pit, up to the point where a high bridge holds several redeemers. For people unfamiliar with the gametype, the quantity of redeemers is to make up for the difficulty in accessing the area. By the time a player has reached the redeemer bridge I figured other players would have the opportunity to make at least 6 or 7 kills, so therefore put enough redeemers to make the trip worthwhile frag-wise. The top bridge is the ultimate goal of the map as it allows for quick domination of the spawning areas, and a player who can hold the exposed bridge against equally determined opponents will be able to succeed. The gametype is intended for online play as bots are easily beaten due to little interest in taking and holding the redeemers, opting for a close-quarter spamfest as the result of their AI system.
This first map stays true to the average gameplay of Funnel maps such as Beta funnel etc, and also has the characteristic bad name. There are two levels and a central spawning area. Weapons are more
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