perfectly optimized for performance. The effort put into the design...truly unreal. The setting is a high tech, futuristic base - bunkered safely inside a glaciated terrain. Outside, the view is picture perfect with crisp blue skies, beautifully layered terrain, and convincing ambient sounds. The outside area itself is so vast, I started to wonder if there was a base. Once I found it, I was in for a lot more surprises. Inside the base is just as huge. Every inch is pure eyecandy. There\'s more obsticales than you can count, while at the same time nothing seems to be cluttered. There is PLENTY of room to fight and enough ammonitions for a small army. Just when you think you have seen it all, you stumble upon the control room. Inside are 4 monitors displaying a live video feed of the game. You go over to a station and call in the airstrike...then run back to the monitors to watch everything outside get obliterated. This author gets a perfect 10 from me for not only the map, but the coding and custom content that was needed to make it a hit. Fantastic! 90 frames per second on my AMD X2 64 Dual Core, 2GB DDR, and GeForce 7950GT - with all video settings maxed out. :rock: ~{TR}~Relic
WOW! I\'m not sure where to begin! This is probably the best map I have ever seen come from the UT community. It\'s enormous. It could host 32 players and still have room for more. It\'s
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