equipment. I have to ask though, what the point in the bombing run goals are. I opened a door, and the little effect that goes in the bombing run goal was just there. I thought it might\'ve been a teleporter, but it wasn\'t. The inside areas are okay, some are pretty empty, especially in the upper areas of the rooms, but i guess you can still have a decent match in it, as there\'s weapons all over the place, in good places. The map is better in the outside areas though, they just seem more interesting to play in. My aggravation here is the lighting. For night-time, shouldn\'t it be a bit darker? I mean, sure if there\'s lights around, but the few torches and things I saw wouldn\'t have lit up the scenery like this. So yeah, not the most atmospheric or realistic map, but then again there\'s nothing that stands out and ptus the map down, so I guess that\'s ok. Some of the textures are a little misaligned, and some stretched a little too much and this spoils it a bit more. Now usually I can overlook stuff like htis, but this map is just a little too buggy fro a perfect game. Not interference buggy, but quality-buggy. So yeah, not a bad map, it\'s just not amazing like the other\'s I\'ve seen today. If I\'d played this on another day I\'d probably be less picky :D Oh, and if the author has any major problem with this being in the UT2004 section just email me and I\'ll move it over. ~Szcio VII~
This map is for UT2003, but I tested it for UT2004 and it seems to work fine. This map contains a lot of varied themes, from the Egyptian statues to the futuristic electricity pipes and industrial
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