ChaosTowers hm I am just ready with it. I dunno what to say about it but I think it will have a great gameplay. I made some tricky stuff in it. I also zoned it and placed alot of antiportals in it. For more info test it yourself or watch the screens
This map is made for ut2004 vctf. The basic idea of this map is, that there are 2 sides with different textures and different towers. So 1 side got ice and snow textures and the other side got spring textures like grass and sun. The towers on the sid
This map is CTF-Castle map by Simonetto 'Liberatore' Diego converted to VCTF by Belch. Description: These two castles, rised over an ancient vulcanico crater, are one of the worst arenas of vCTF. Too few free space and too much blood here... Welc
Description Vehicle capture the flag in a realistic winter environment. Design A strong environmental goal with realistic terrain and plenty of atmosphere. Part of the design goal in this map was to create a lot of custom futuristic staticme
A thousand years after the third world war, the nuclear winter continued to snow its judgement onto mankind for his grievous sins. Most of the earth's continents were destroyed and fell into the seas. The chunks of land that remained suffered a harsh
The Dead Cat Vehicle CTF maps were created for individual use and for network play on dedicated servers. They are designed expressly for the UT2K4 Vehicle CTF game mode.
This is the fixed verison of VCTF-CsDust, the blue base looks like the red base, so both sides of the map are even and the spawn points are spread apart a little bit to prevent spawn killing in one single area.