Sposed to be a storyline about it, but it kinda lost its image >.> verry open map, bot support included. my first map in ut2004 this is nothing like that peice of shit ut99 map i made!
Real, working pressure chamber with real working triggeredpressurevolume, and the pressure chamber is fully bot pathed, so watch your back! special thanks to slinky!
Hot, wet, and frantic. Find your opponents amoungst the vapor. Made for UP's 'Old School Rulz' mapping contest. Spent 7 of the 10 days on it, 5 of which was spent on the BSP. The only meshes in it are the two lifts. 1 custom skybox texture. Over
A once popular rocket launcher tactics map, originally made for Duke Nukem deathmatch by unknown author. Love it or hate it, but it does help a lot in developing rocket dodging/aiming technique on narrow surfaces in horizontal plane.
New DM tech style map with a lot of custom content as usual...Dont be surprised, i wanted a very strong theme in this map. The layout was created for a fast gameplay...
About the Map: This map was designed with the Invasion gametype in mind, I wanted to make a large scale environment that would provide enough space to evade the many waves of attacking monsters. The map is however, playable in Deathmatch and Team
Well this may be my last map for UT2004, I forgot to put a map description in the map.The fire extingiusher will bounce and move around, but not online. I am tired of trying to figure stuff out from secondhand "tutorials" online. Tried to make a r