This is a remake of a smaller version of the map that come with UT2004. This version is expanded so there are more ways into each of the bases. Now you can go above the base and fall through a hole in the floor to the flag area.
This is a small hectic UT2004 iCTF map, this is often played on public servers. The layout of the map is simple although you can use the roof of the bases to good effect.
Thank you for downloading. This is a (Capture the flag) remake of the halo:Combat Evolved map Hang em High, I used the egypt theme to make it look a little more '2004' To play this map extract the .zip file and place the UT2004 map
This is a CTF map made for Unreal Tournament 2004 and was made by Theo, which is used in the maprotation on CWL's UT2004 Custom Map (Mapvote) iCTF Public server @ www.cwlserver.net
This is a CTF map made for Unreal Tournament 2004 and was made by Gerd Schubert aka «åvr!l`L», which is used in the maprotation on CWL's UT2004 Custom Map (Mapvote) iCTF Public server @ www.cwlserver.net
"This tiny Capture The Flag arena perched precariously on a mountaintop is the ideal location for a bit of pointless mayhem." A very small 2 player CTF map - the design is similar to CTF-1on1-Joust as you spawn at the opposite end to your own flag
My 1st ever ut2k4 map. KK, i no it sucks, but i've never use ued 3 befor. it's got ut orig. textures, but 2k4 meshes n wepons. it's got 2 routes 2 each flag, long rout with lots of pickups, and a short 1 where the bot normaly goes. try it and tell us
This is the League Edition version of CTF-Hydro64. It has various layout & weapon placement adjustments, some fixed bugs, and a significantly smaller file size. See included text file or the below link for a full list of changes: http://www.ataric
CTF-Hydro16-2k4-dw Readme file. Ported from UT'99 to UT2k3 then modified for UT2k4. Original version by: Sidney 'Clawfist' Rauchberger UT2k4 version by: Doogle Email: doogle@doogle.co.uk Website: www.doogle.co.uk Included files: ctf-hydr