this is the seconde map pack from the [R.S.C] Sheepclan. 5 Deathmatch maps and 1 VCTF map, this Sheep Map Pack 2 is made by some of our members, just for the fun of it. We hope you like playing them as much as we liked making them! the maps ar
Hoooo YEESS THE MAIN INGREDIENT OF THE "ONS STYLE" IS THE ELECTRICITY goooD I COOK FOR ALL A GOOD CAKE WITH: POWER GENERATORS, WATER, STEEL PYLONS,ELECTRICAL CABINS,ELECTRICAL CABLES, AND NATURALLY A BIG DAM FOR BIG BATTLE'S WITH THE NEW VEICHLES & M
The city of UDOGZ has been placed under Martial Law until further notice. The city has been under siege for too long. The parking garages and aggressive alleys on Hobi-Wan's Ave have been very dangerous. All citizens are to remain indoors until the s
For a long time Necroplis was a myth untill the day archeologists found its ruins. The excavations had taken place in two fases. The first fase called Necropolis and the next NecropolisFull. When the last fase comleted unexplainable deaths happened a
In 2362 the Liandri subsideary AirMars is well on the way to terraforming Mars. This project is not without its critics. Two bands of competing environmental groups will stop at nothing to halt the process and save the native Martian single-celle
Hello peoples. Finally got around to releaseing a new map for you. Not as big as Panalesh, being only 200M long and not 3km long. It's a small island with two mystical towers atop of the main spire. It's simple, fast, open, and fun. Hope you like it.
This is a modified version of DM-1on1-Roughinery that shipped with UT2004. The main difference in this map is that the framerate is much smoother than it was originally (a 40 fps boost on some machines). I achieved this by basically zoning the whole
HourPitores is free texture pack for the Mod and Level community featuring over 80 high res textures in a tech industrial style. Most textures are dark red with light yellow but there are also blue variants avaiable for team game mapping. All shaders
LINK SETUP INFO: http://spoondog.beyondunreal.com/screenshots/Midworld_LinkSetups.jpg . I based the layout and gameplay of the level on the 8v8 games we had at work, nutted out what node/vehicle layouts gave the most enjoyable games, and combined t