The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and .psa files ) which the Unreal Editor can import.
The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and .psa files ) which the Unreal Editor can import. For more detailed instructions see ActorXMaxTutorial and ActorXMayaTutorial. The Maya plugin
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