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<JAM>
m1-palinka


HL-HEV
hl-hev


DM-Dusk

Добавил: The DSystem
2002-12-02 00:12:00
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power-up's scattered about. The two indoor areas are where this map starts to flag. The collapsed mine shaft is nothing but a small tunnel terminating in a dead end. This really hampers the flow of the map. I could see this working if there was a valuable pick-up in there, but the small amount of ammo and a few health vials hardly make the trip worth it, and the fact that the Flak Cannon is right outside the entrance make this nothing more than a pointless death trap. The second indoor area seems to serve no purpose at all. I not sure what kind of mining facility has a large sky-light, but there it is. The two lifts have a very annoying delay before they activate, and due to the low ceiling, lift jumps are out. I tried multiple times to run in, lift jump to the Lighting Gun, and zap any sorry bastards who might be following, but between the delay on the lifts activating and hitting the ceiling, this was a waste of time. This also really hampers the flow of the map. So much more could have been done with this. A larger mine shaft leading to an underground cavern and a warren of branching tunnels, a control station with rusted out abandoned mine equipment, you name it. If the author is going for a small 1-on-1 style, then flow is key to keeping the action fresh. This map is a great starting point, but much more is needed. ~rAzOr~ Click to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/8366.jpg[/img]
This is a small DM map consisting of an outdoor area, a collapsed mine shaft, and an indoor area. The outdoors look nice, with weapons spread out, a keg o' health in a small pool, and other
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