Author has kept to the great layout of the original one faithfully and weapon placement is the exact as well. The map colors are bland and flat but hey, it's a remake of the first deck16 (which is bland and flat). One of the noticeable differences is that the lift textures are not really a weave type or netted like the original and it is hard to see where the lift is...or if it is even a lift. You kind of just happened to be standing on it and it moves...woa! The crate textures from the UT version have been replaced with a tech style texture. This map runs smoothly with the recommended amount of players (10 or less) but do beware… even though this map doesn’t have lots of eye candy it can run a slow on inferior machines and certainly with muts like gibalicious running, it can get sharp FPS drops. Bots played well with no problems and most importantly they did not seem to gravitate to any particular location or get stuck. Bots also used all weapons on the map equally. If you want a map to play some old UT mappage on the new engine, I would recommend this. If you’re an eye candy person there may be something else out there for you. *Note to author and future mappers, when making maps, make sure there are no spaces in the map name or the client cannot download it from the servers or a redirect.
There are not that many differences from the original map to Deck16 Reloaded visually. However, some things are a little different when you get down to the really small details on this map. The
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