meshes from the packages available with the retail version. This was my intention. It seemed challenging to create a new world given the limitations of pre-existing meshes, and makes for a much smaller file (less load time for the level). This level supports bots, but because of its complexity, bot usage should be minimized if not eliminated. I truly constructed this level with the human player in mind, even though a modest A.I was added.
This is a level that I created for Unreal Tournament 2003. It is entirely original in its design and concept. In fact, experienced UnrealEditor users may notice the heavy use of pre-existing static
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