Map setting is in a gothic-type underground temple with 4 levels. Map layout is really good, and item placement is outstanding. There are numerous ways to get to the goal room of your opponent via
2 Forts Style mayhem. Do you have what it takes? The map also includes a custom sound track composed by SiR_CharLZ himself. Be sure to also check out [file="6973"]CTF-A Dark Outlook[/file] which is
A large CTF map, with identical buildings on either side, and a looooong stretch of land between the two, making this map a snipers heaven, complete with roof top vantage points. The map looks good,
The first thing that hit me when I loaded this map was the sheer size of it. This is one big, sprawling, mutha! The LOD is low, and the textures are nothing jaw-dropping, but my guess is the author
[b]Updated:[/b] Wolverine redid a few things in this version. He redid the center of the map (added water), remade the skybox, and added elevators on to side to go up to the second level. A nice
This is Jeff\'s first map. The idea came from on old Quake 2 map that was half the size of this one, but still was played with 4+ players. Turned out fairly well. There is no bot pathing as of yet
Wohoo, here's a remake of my favorite Quake 3 (don't hit me UT fanboys!) map, The Longest Yard! Awesome conversion, tested/tried everything and it's the real thing folks! There is a music file
The idea behind Barnett87's first map is quite nice: Everybody spawns at the bottom. You pick a weapon and swim to the middle and choose one of the 2 teleporters. This alone is good for some carnage
Symmetrical, low gravity CTF map that takes place in a Dark, Spooky looking forest. This map kind of resembles the old UT map Hall of Giants in the style but the layout is very much different. It