This is my first attempt at mapping for 2k3. The map has gone through many changes to rest in it\'s current state and it will change again as the ideas surface. I designed this for CTF and it\'s
An underground research facility during the long gone human/nali colonial wars. Took a direct hit near the end and when dug up, those living there were found to have warred over the small ammount of
This map was not built with effort in appearance. This map was built to test your, \"court vision\", long distance shooting, Jumping, and your ability to dodge off of walls. This map was quickly
VertigoHazard is a large CTF map, in the same sort of style as BR-Skyline (ie. the tops of very tall buildings). Each of the team's bvases are placed in a tower on opposite sided of the map, with a
DM-Io is a medium to large deathmatch map. There's some z-axis action, with the ground and a higher level of catwalks. The environment is the highpoint of this map. Its the surface of a volcanic
CTF-CKA-BadNeighbours is a large sized ctf map. The two team bases are placed in two identical housing complexes on the opposite sides of a large field, serperated down the middle by a canyon
This has mainly been to make an extreme architectural experience, but the inside is designed with a different approach to a bombing run layout. Hopefully faster and more like basket ball instead of
This is a beta version of a 4on4 version of DM-Compressed. I just added 1 floor on top of the first floor and some extra corridors, so that team tactics improve. The Double Damage room is less
Nice sized map in an outdoor setting Be sure to look for the redeemer gun located in a little space above the middle of the map, you\'ll have to use the translocator to get to it.