Take Quake3, Halo and Ut3 and combine them and I think you come up with a map simular to this.This is a big lush valley with thunder and lighting storms.Tip:Taking the long way gives you the most :)
This is a map originally made by Ryan Smith for Unreal Tournament. It quickly became one of my favorite maps and I knew I had to do a 2003 version.~To be reviewed by the map reviewing staff
This map is really kick butt. If you like a morbid twist to your Ut2003 CTF games this map will satisfy that bloodlust:) You would expect this map to run horridly because of the moving fire
This map is set in a decomissioned freighter that was left spinning in space. There are lots of intertwining hallways and a reactor core which sort of serves as an arena space within the map.
Easy Idea for a map but definetely nicely done. the textures were amazing as well as the weapon placement. The only annoying thing that I ran into was the difficulty of getting up to the goals and
Very open and large map. A sniper's dream almost. Nice and high ledges with almost all the paths exposed. The map looks great too and won't lag on multiplayer because of the minimal textures and