[quote]I thought I would have a crack at the matinee system, learning it was not that easy, but Magoo and Hugh (broken pipe films) came through with some great help. Big thanks to JB for sorting out
[quote]This map was supposed to be only an update to the [file="7120"]first one[/file] I had made but I got carried away and went all out on this one so I decided just to make it an enitire new map.
A small, straightfoward map. Two sides consisting of hills and trees, with water and two islands in the middle. Everything looks fine, with the added touch of fireflys over the water. For the most
A CTF version of Antalus. Nothing more. ~PhilPhoenix [img]http://www.gamingfiles.com/screenshots/1/files/7117.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/7117bt.jpg[/img]
What at first seems like a small map, unfolds into a much larger map through passageways. First and foremost, the word the comes to mind when playing this map is Quake. Obviously so, the author said
This is frag fun for 4-12 players Give it at test on a server for some time. still beta lots of more eye delight to come, leave a comment. Click here to
A simple map designed to test the most common sound layout and predicaments of sound in the Unreal Tournament 2003 engine, as well as problems relating to sound occlusion and positioning. Sound
A tutorial on how to create the effect of breaking glass (when a person shoots it) in Unreal Tournament 2003. Included are a Walkthrough and a demo map including two custom textures (inside the
From the maker of [file=\"6184\"]DM-Aztec[/file], here\'s a Deck16 \"remake\" if you could call it that. This map is simply awesome, just go and download this beta, final version coming