I built this map to test a new idea I had for capture and hold. I have't seen it in any other map. But my favorite game on this map is Hunters with a full load of bots, total madness! If you like hunters, or want to try something unusual in capture a
On of the must keep orginals, this map is almost like Ceremony because it has the bouncy water, but this includes a capturable flip-flop. One turret under the control of the flip-flop is AA which is going to be pretty useful. With two floating platfo
One of my first maps for T2.. its Clean and clear map.. High fps with not much fog for better fighting. You can fight long and far without much trouble of flying into things.
My first map. Just one big 400x400 meter arena with two towers for the flags. Then I added Arena support and DM. While I was at it I added Hunters, Rabbit, everything except Siege and CnH(although i tried CnH, it didn't work too well). It has two .mi
CTF Version: This map is more of a concept and "ooooo look at the eye candy" map than a truly serious, playable, CTf map. I liked the concept of trying to cap the flag when everything's bigger than you are so that's why I made it, just have fun w/ it
Back again! Hope you all don't cringe at the sight of me coming back yet again. But even if you do, I promise you'll like this one. Here's the low down. This map supports alot of game play types, but all work really well. Bot support is very good in
Well this will be my first try at a ARENA map, and I hope luck is on my side again that everything works. Well it's a big one! I think there are a couple bigger ones not to sure. Anyway I had no problem with lag, even with vehicles. I spent some time
ok...i made this map while i was comeing down off of whatever it was that i did at OBC (a concert in las vegas). lol well its really freagin creative :P the bases and everything are set up in a small valley, large valley, whatever. theres a marker