Thats why the payload is a barrel instead of a bomb. as for the sticky bombs, well it still needs to explode, and Ezekel sorta found it entertaining to see a payload cart covered in stickies. The attackers begin in an abandoned/decommissioned power plant whilst the defenders begin in the central building of the map. Please give feedback please on things you think need improving. [*] [b]Minor update:[/b] - added a couple more arrows, slightly changed the red spawn layout, changed how the blu spawn points are handled (i.e. no onger using disable/enable, instead linking them to appropriate points. hopefully this will avoid problems) based on advice from z33w13r, Ezekel has made another quick change, which i hope will mean no more map problems anymore.
Horay! reservoir's now in beta! This is a standard single stage payload map, still in progress. The authors basic premise was a water facility with the attackers trying to contaminate the water.
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