surrounding buildings. The doors from the spawn room will only become active after the setup time has finished. The teleporters in each spawn room lead to a smaller supply room in another part of the map. The teleporters are one-way, and each one will take 10 seconds to recharge after it's been used, before it can be used again. Hint - if you want to push the stretcher at the beginning of the match, stay in the current spawn room. If you want to stop the other team immediately, teleport to the supply room. There are several roofs that are playerclipped - 1. The tall pointy roofs going down the centre of the map. 2. The very top of the tall buildingd in the 4 corners of the map. 3. Any roof that is surround by railings. All other roofs are accessible.
Alpha version of pl_emergency, a double payload map set around a hospital. This map is currently fully playable. You can go around the hospital, as well as through the main building and into the
- File Name:
- pl_emergency_orange.zip
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- 6.87 MB
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