capturing -Mercy Rule: If a team leads by 5 or more, the enemy intelligence is disabled for 30 seconds upon capture (does not affect publics with low capture limits) -Very fast paced, reduced spawn timer -Short intelligence return timer -Respawn with significantly separate exits, none in the path of the intelligence -Several viable attack routes -Bases that aren't deep and intricate that result in stalemates
A simple CTF map meant to tackle the flaws of traditional CTF in TF2. Features -Security doors: Close access to the intelligence room flanks for 10 seconds after each capture to help reduce chain
- File Name:
- ctf_mercy_b5.7z
- File Size:
- 8.72 MB
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