after 60 seconds. [*] [b]VERSION 2.0 CHANGES: [/b] -Issue with respawn doors sometimes not opening and closing properly fixed -Enemies can no longer open the respawn doors -Terrain added outside, including the surrounding rocks, middle ground, and water -Some ceilings raised slightly inside -More optimization added outside and in bases -Bug where the metal plate outside could be moved fixed -Some light flare effects added in the bases -The rocks around the sewer exit in the middle are taller, providing cover for the more open base exit from sniper fire -Various areas have been retextured and more detail added -It's no longer possible to block the resupply with engineer buildables -Engineers can no longer build directly on top of the flag -3 health pack locations have been added to the outside area, each involving a degree of risk/reward to obtain
In this map, to score a point, steal the enemy's intelligence briefcase and return it to your intelligence stand. Players drop the intelligence when they die. Dropped intelligence returns to its Base
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