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m1-palinka


HL-HEV
hl-hev


Arena Malevolence

Добавил: The DSystem
2009-10-16 22:10:00
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I also designed the map for vertical combat. Snipers, Scouts and Demomen can be deadly if they quickly reach the last floor and aren't stopped. Of course the map contains various surronding rooms with lots of ways to flank the enemy. The author designed it during his spare time when he had ideas, and the development lasted something like two or three months total ([i]with of course some weeks he didn't do anything because he was pretty busy[/i]). The king of the hill version contains more items, some were changed, and has enlarged spawns, and the side doors won't open. The author will probably have to open some new paths and close some for the koth version, because it doesn't really play like arena. He is thinking about adding a direct path from spawns to CP but going to the last floor instead of the first, so Heavies etc won't slaughter everyone.
Malevolence is set in an industrial plant shared by BLU and RED somewhere in some relaxing and sunny mountains. The map focuses on one main room with plenty of entrances providing interesting fights.
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