Site menu


[DS]: Half-Life Server
[DS]: Half-Life Server


[DS]: CS:S GunGame v34 Server
[DS]: CS:S GunGame v34 Server


[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


Search

add_newAdd submission

<JAM>
m1-palinka


HL-HEV
hl-hev

Page:   1... 16 17 18 19 20 21 22 23 24
Total entries:  240

cp_wall

Добавил: The DSystem
8 views
A simple map with 3 points, and 2 sides separated by a wall.
Keywords:


cp Basic a4

Добавил: The DSystem
7 views
Gameplay: - Ramps beneath respawn rooms have been removed in favor of a series of three fans that slow the player's fall and create a generally low gravity-ish environment in their proximity. - Respawn wave time has been pushed back to 4 seconds
Keywords:


cp Sahara a2

Добавил: The DSystem
9 views
Yes, this is my map. It's a (how i think nice) orange_x3 () Mod.
Keywords:


CP Smokyhill a2

Добавил: The DSystem
8 views
Second alpha of CP_Smokyhill.
Keywords:


cp Smokyhill a2

Добавил: The DSystem
3 views
Alpha 2 of cp_smokyhill. By zpqrei.
Keywords:


cp Caldera Pre Alpha7

Добавил: The DSystem
9 views
A playable map.
Keywords:


cp_pro_granary.rar

Добавил: The DSystem
9 views

Keywords:


cp_mirror_industry_a2a

Добавил: The DSystem
6 views
Same as a1, but all known errors fixed.
Keywords:


cp_basic_a3

Добавил: The DSystem
4 views
Gameplay: - Respawn time adjusted to 5 seconds. - All ammo packs/health kits between the pillars have been upgraded to the medium tier. - Nooks in pillars have been made deeper and better for hiding for all classes. - Nooks have been made talle
Keywords:


cp_basic_a2

Добавил: The DSystem
8 views
New in cp_basic_a2 Gameplay: - Blocked off area to the left of both respawnrooms - Reworked cap point to be both smooth and "unstickyable" (previous iteration had issues). Art: - Added a ton of props. - Added a ton of overlays/signs. -
Keywords:

Page:   1... 16 17 18 19 20 21 22 23 24
Total entries:  240