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m1-palinka


HL-HEV
hl-hev

Page:   1... 9 10 11 12 13 14 15 16 17 18 19... 24
Total entries:  240

Team Fortress 2 - Hourglass a3

Добавил: The DSystem
4 views
Hourglass is a control point map. It's a remake of the original C&C_Hourglass from C&C Renegade. Changelog for Alpha Three Added textures and detail on underground CP. Added tiberium model and tiberium ground texture. Added minimal detail on
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Timberfest rc3

Добавил: The DSystem
5 views
A playable map for Team Fortress.
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No Mercy b1

Добавил: The DSystem
7 views
3-PG is very proud to present cp_no_mercy! It was inspired by Left 4 Dead's final section of the "Rooftop Finale" of the "No Mercy" campaign. The key to winning this nightmare is to control all of the different elevations at once, with whatever force
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Avante b1

Добавил: The DSystem
5 views
Formerly cp_avanti_district. Name change for simplicity and ease. Thanks to those who offered alternative name options. Avante is a personal take and redesign of the TFC ctf_avanti for TF2. I understand there are a number of remakes out there but
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Tropic a1

Добавил: The DSystem
9 views
This is my very first map, released for playtesting in a1 stage. This map is based off of the thrill of Gravelpit's final tower capture point, with a unique theme (spytech/island) and only one control point. Custom materials used: Tribes 2 switch and
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Hydraulic a1

Добавил: The DSystem
8 views
A Gravel Pit Style Cp map set in a stormy alpine enviroment *Backstory* RED have recently discoved the profits to be made from water the most obvious place to build would be of couse - a water collecting factory atop and around a stormy forest.
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Casablanca b7bc

Добавил: The DSystem
5 views
This release is a largely reworked and modified of my first try a source mapping. Detailing is half done, and the whole red spawn and last capture point (C) area is subject to change.
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Caldera a13

Добавил: The DSystem
10 views
THIS IS A 2-STAGE VERSION OF CP_CALDERA //NOTE: why a13 after beta? read the thread discussion! //NOTE2: this alpha is about optimisation,polishing and much improved point A MAP THREAD CHANGELOG from cp_caldera_a12 to cp_caldera_beta
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Dusk a12

Добавил: The DSystem
10 views
Gonna just be editing the file post in this one from here on out.
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Mazed v2c

Добавил: The DSystem
6 views
A large map with designed around the idea of a basic maze. The design itself for the paths to take to each control point is the maze part; however, the overall map is not hard to navigate. The point was to give players several ways to ambush their fo
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Page:   1... 9 10 11 12 13 14 15 16 17 18 19... 24
Total entries:  240