Overview: arena_hiddentomb is a very tight Arena map, where RED and BLU can't settle their contract between who holds the right to the ruins, so obviously their first resort is to take it into a fight! This is my first complete map, so feedback a
High in the mountains, a rocket was mysteriously abandoned by its original creators. Red and Blu now quarrel over what valuable information it could contain.
This is my first arena and egypt map, I made it out of my entry for the capture point contest (woohoo last place! ). The name haat comes from some altars in an suntemple in egypt. And if your swedish; no it has nothing to do with hate Okey vers
Well, this is an early alpha of my "Deep 13" arena map, and underground lab turned death arena. At this stage, there is not custom content, nor are there many details added. Background sound also has not been added... basically, the general architect
Very first map I've done. It's still b1 stage because layout haven't been tested yet. Map is fully functional from respawns to control point. CP has one opening door when 60seconds have passed and it becomes available. I wanted get this map out for f
Apha 2 changes: -New skybox (well) as its going to be a more industrial alpine map -Moved spawns slightly foward (added extra building to avoid spawn killing) -Added access to left hand side corridor/path
Waste (Arena) by Eric "Icarus" Wong Team Fortress Arena The middle capture point fighting area for Waste (PL) has been extensively reworked and customized for TF2 Arena play. Teams are given multiple entrances to the central area, each with thei