Well, this is an early alpha of my "Deep 13" arena map, and underground lab turned death arena. At this stage, there is not custom content, nor are there many details added. Background sound also has not been added... basically, the general architect
Very first map I've done. It's still b1 stage because layout haven't been tested yet. Map is fully functional from respawns to control point. CP has one opening door when 60seconds have passed and it becomes available. I wanted get this map out for f
Apha 2 changes: -New skybox (well) as its going to be a more industrial alpine map -Moved spawns slightly foward (added extra building to avoid spawn killing) -Added access to left hand side corridor/path
ctf_fever is a small vertically based CTF map. The intel is easy to pick up, but easy for the defending team to return to their base, penalizing hunkering down within the base.
Another double payload map. Two carts on a closed circuit with 4 points. Capture all 4 points by chasing the other teams cart. The doors on the center building open and close as points are captured. An underwater section gives players more options ab
3 point single stage payload map. The points, spawns, and other gameplay elements should all work correctly. Initial theme/design is in place but only has basic details in most places.