Nightfall is a 3-stage PLR map that I began in May '09 as an entry for the TF2Maps.net annual contest #3 which it consequently won! By taking feedback from the official PLR map - Pipeline - the
Mario Kart FuG - A map originally by Xenon, made greater by FiLi. When the author first edited this map, it was to edit one texture so it could be played on the FuG community servers. That was
The whole map revolves around the idea of breakfloor but tries to make the matches faster and more direct.This map as based upon a map on cs 1.6. v4: -made the glass significantly more
[b]Layout[/b] The map features a skating rink that forces you to move around the rink at a fast pace. Each side has their own small base to house their intel and their spawn. [b]Scoring[/b] -The
A fun Payload, I'll leave it by this, this is the finished version. There are 2 bugs, as to been seen on screenshot 3 and 4, the floor and ceiling are invisible, but you can still walk there, and the
This map contains a floor of glass that spans a pit of death and has a central Control Point. The Idea of this map is to either knock your opponent into the pit OR by capturing the central Control
The gameplay between 3 and 4 CP (the former water creek) has been redesigned and cuttet down in size. That means: -Better fps -The area is less sniper friendly -Blue has better changes at