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Unofficial Supreme Cmander Map Editor


Unofficial Supreme Cmander Map Editor

Добавил: The DSystem
2007-04-10 22:04:00
13 views
editor for SupCom! What it does: - Edit terrain and texturing of maps (real 3D display of the terrain) - Add/Remove/Edit start locations, mass points, AI markers, etc. - Add/Remove/Edit Decals and Props to decorate your maps - Resize Maps - Restrict build options on a map What it does NOT do (yet): - Editing of Singleplayer missions (only multiplayer maps for now) - Adding units or wreckage to a map - Individual scripting BE AWARE that this is just a Beta version. There might be errors, bugs, crashes and maybe even corrupted files. You are using this at you own risk! (I don't expect any massively bad things to happen, but you never know. ) Since the editor supports the full SCMAP format now, the loading times and the memory usage have increased alot! Especially on larger maps it does need alot of (Video- and System-)RAM. Functions like Resize, Load/Save and Import/Export may need a while to complete. Just don't panic when the app freezes for some time. The overall performance is quite bad! Loading times are horrid and the whole thing runs SLOW. I haven't done ANY optimizations yet! In example a 80x80km map is rendered in full detail with all of its 33.000.000 polygons... There is a lot potential for optimizations. version 0.45 Beta HERE! Requirements This tool requires the .Net Framework 2.0 and at least the DirectX 9.0c November06 update to be installed on your PC. If the application crashes or behaves in an unwanted manner then download and install those updates. .Net Framework 2.0 http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en DirectX Web-Updater http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en Changelog Version 0.45: - Fixed a bug that sometimes corrupted the map-border - Fixed a major memory-leak in the heightmap editor - Fixed a memory-leak in the texture editor - Fixed errors that occured while drawing textures at borders - Optimized performance (especially when zoomed-in) - Added ability to save screen as map-preview on preview tab - Added Macro Texture layer option Version 0.42: - Fixed startup-problems on 64bit systems (hopefully) - Added "New Level" button - Added "Map Specific" textures option (selectable as tileset) - Added new Shortcuts: * 1-5: Select Texture Layer 1-5 * +, -, [, ]: Increase/Decrease tool size * Same with Shift-Key: Modify the tool intensity * Same with Ctrl-Key: Modify the tool sharpness Version 0.41: - Added more error handlers to prevent crashes - Added options to display markers and props in all views - Added option to disable Waves, which speeds up loading and saving of water-maps by multiple times! Good for testing! - Added shortcuts for all views (T=Terrain, H=Heightmap, etc.) - Added Shortcut Crtl+B to generate a new buildability map - Texture- and Heightmaps update instantly after importing now - Props now get saved in default rotation until it is fixed Version 0.40: - Added full in-editor Heightmap drawing - Added batch drawing/removing/moving for props Version 0.38: - Realtime 3D Rendering of Terrain, Textures and Water - Added full in-editor Texture drawing Version 0.35: - Added ability to read SupCom Data (needed for textures) - Added Prop support (add, remove, modify) - Added Decal Texture support (add, remove, modify) - Added Decal Normalmap support (add, remove, modify) - Added texture layer support (solo import/export) - Added drawing tool for future in-editor drawing - Added first beta-test for in-editor layer drawing - Added ability to change layer textures - Added texture preview for decal and layer textures - Added Enhancement Restrictions - Added Build Restrictions (but doesn't work correctly) - Added automatic calculation of shoreline waves - Many other minor improvements Version 0.282: - Fixed a bug with maps not saved corretly under a new name - Added option to save maps in a Beta v38 compatible format Version 0.28: - Added option to show a grid on the map - Added option to calculate a buildability map (color indicates how suiteable it is as build location) - Markers on too rough or unsuitable ground will be displayed in dark-red color now - Modified marker icons Version 0.27: - Improved Open Map Dialog stability - Added some more understandable error messages - Forced map loading to use ASCII strings (this may fix problems with languages that use multi-byte fonts) - Fixed the "Black Screen" bug Version 0.26: - Added automatic calculation of Normalmap - Removed all (now dispensable) Normalmap controls - Optimized performance and memory useage - Improved zooming behaviour on large maps - Added DXT5 warning for incompatible graphics cards - Made preview image loading more compatible - Added a "Quicklaunch Map" button to test the map directly Version 0.25: - Added "Resize Map" option - Added "Remove Props" option - Added "Remove Land Detail Features" option - Added DDS to the list of Heightmap export filetypes - Added DDS import and export for Texturemap and Normalmap - Added automatic Calculation of Passabilitymap - Added automatic calculation of Watermap - Added "Display Water Overlay" option - Added Water Level controls - Replaced display and zooming technique completely - Full SCMAP support Version 0.22: - Fixed a problem with maps disabling in-game map selection when it contains ' or " in name or description Version 0.21: - Added an option to select the game installation path Version 0.2: - First Beta Release
This is an unofficial Scenario Editor for the game Supreme Commander. This tools is just an early version and doesn't include all planned features yet. It is here, the first (unofficial) map
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unofficial_supreme_commander_map_editor_v045_beta.zip
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