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Deadmans Pass

Добавил: The DSystem
2007-08-16 22:08:00
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the map, and there’s only one route for land units to your opponents base… through a mountainous ‘kill zone’ in the middle. This is a symmetrical map, meaning no advantages to either side, so whoever wins the day…is the supreme commander! Each player gets 4 mass points in there start area and there’s a hydrocarbon point not too far away. There’s plenty of other mass scattered around the map including in the kill zone, holding on to which could sway the battle in your favour. Although it’s a 10km x 10km map, the playable area is funnelled by mountains to the north and south, along with the one way route to your opponent’s base means gigantic land battles are guaranteed! Personally I liked this map. You can be as defensive as you like, but the best way to win, is to take and hold the kill zone. The map is heavily decaled with trees which give it a really natural feel. It might not be as tactically open as other maps but all in all it’s well though out and made. -Buckfast76
Deadmans Pass by DI_Lael. This is a nice 10km x 10km 4 player team play map, with no water. This can be played 2 v 2, 1 v 1 or 2 v1 if you fancy a challenge. The teams start on the east and west of
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