This a symetrical map with the action revolving around a large volcano in the centre of the map (hence the maps name). The map is split into four equal portions with each area connected to the 2 adjacent ones by a land bridge. These bridges are essen
Back at Back by SvartfaR. This is a 5km x 5km, 2 player land map. The map is symetrical with both players starting close to each other in the centre of the map. They are seperated by a large wall which extends around each starting location to form a
Supreme Firefly 5.0 by _VoW_Rockys_Wrath. This 10km x 10km map that supports up to 6 players. Its a symetrical map with 3 contesable mass hotspots in the centre so it would work well as either FFA (although the central players would get a distinct di
Deadmans Pass by DI_Lael. This is a nice 10km x 10km 4 player team play map, with no water. This can be played 2 v 2, 1 v 1 or 2 v1 if you fancy a challenge. The teams start on the east and west of the map, and there’s only one route for land units t
Auther: Jakovasaur Map Name: 100_Acre_Wood_Final Max Players: 4 Version: Final Changes: V3: No Rush is now supported Moved mass points to help with balancing. Final Version: Lowered Mountains to allow smoother air combat Widened
Inspired by Winter Duel, which has one central choke-point, Phil's Duel extends to include fall-back choke-points and flanking routes (including ocean) to make for even more epic battles. Air and sea support are essential for a successful strategy he