well another installment of lordmaniacs mod if you dont know what it dose too bad just download it an see what it changes (or read the the author has to say about it :P ) [quote]This is my FA
ok well like the name this mod allows you to use the seraphim in the campaign (you will need the [url=http://supremecommander.filefront.com/file/No_Campaign_Restrictions_FA;91473]campaign
Well here is a bug fix patch, this is an unofficial community patch to fix some of the bugs in FA cause there is allot, look in the readme for a full list. - Eluvatar
well if you have seen the "[url="http://supremecommander.filefront.com/file/Community_bug_fix_patch;92590"]COMUNITY BUG FIX PATCH[/url]" this is close to the same thing. but this balances (wow also
well this is almost the same as the file I just uploaded but with some fixes and stuff so use this and here is my review from the last version [quote]well most of you have proly seen this mod
well most of you have proly seen this mod before but only for supcom not FA and here it is *cheers* now for thos of you who have not seen it what this dose it makes adjacency bonus have a longer
A really well done map, which probably took quite some time to make. This map is very fun, really exciting battles in mazes for both land a naval units. When playing this map I had fun placing tech 2
This is a new modification by Eluvatar. It adds a new T4 unit for the Seraphim faction, which acts as a "super-factory". It's a special building, producing air and land units at 5 times the speed of
This is a very unique map, the effect the author wanted to make was of being in space. If you want to know how he did this you can go to the home page (look up^) now if you have problems with this
well this makes it so you can use all of the mods on this site (and everywhere else) in the campaign !! yaya and thats about it :D P.S. yaya I know this was a short review but what can you say