Now here\'s a mod that has an idea that I like a lot! Basically, it makes all defensive structures (turrets, launchers etc...) consume energy for operating. This allows for a much more realistic
This mod adds an additional t3 defence structure to all factions - The mass cannon. This cannon fires mass, and therefore consumes a part of your mass as it fires. This mod also features new models
This mod basically makes everything build twice as fast in the game, and all resources are produced twice as fast. This will lead to more early game, big battles. [quote]I noticed that the
Another one of Big0\'s mods, this time he adds an additional experimental unit to the UEF. The model itself is an upscaled version of the t3 artillery for the UEF, but this time it launches
This mod basically makes all the experimental units stronger, but more costly. It also changes various other things in the game. [quote]I decided to give the monkey lord, the galactic colossus,
This mod basically allows you to use your quantum gates (used to bring in ACU\'s) as teleporters. Build two and send units in from one side, they come out the other like magic! However, the
Now compatable with patch 3251 ! This mod adds more of a utilitarian role the scouts of all three factions by adding 3 new units with abilities tailored to each factions ideology. Units
his mod adds the following units: Aeon: T4 Destroyer bot: Salvation T3 Faithspinner scout: Opportunity T2 Teleporting Point Defense: Erupter MK II Cybran: T4 Assassin bot: Phantom T3
A new unit for the Cybrans! A stealth scout unit that explodes on death. The explosion itself uses a drastically reduced animation from the strategic missile. Read more: [quote]Adds new Cybran T1
This mod goes hand in hand with Killers2\'s other mod, \"Mass Fabricator Enhancer.\" This mod, as the title suggests, enhances your power generator\'s production, so you can keep killing