New Version Released! V1.1 I noticed an annoying hole in defense between t2 artillery and t3 artillery The problem - T3 Arty has enormous range but terrible accuracy and very slow fire rate. T2 Arty has good accuracy but tiny range and slow f
This is a 3 vs 3 teamplay map on a 10 x 10km battleground. Basically both sides get plenty of resources and they're fighting over a frozen wasteland with a narrow corridor for land units and a ridge in the centre meaning few tactical options but a wa
If you've already installed the 'no secure-rom patch' this patch will update your 3596 game to 3598 *If you've NOT patched the game yet, please download the alternate patch alvailable on this
This patch will patch your out of the box 3596 game to 3598 *If you've already patched the with the earlier 'no secure-rom patch, please download the alternate patch alvailable on this
There is a ReadMe file with instructions on how to install the mod... Important: You must uninstall version 0.02 and install v.0.03 before installing the SP UnitCap mod... This applies only to
Heres a colourful 8 player 20 x 20km map. Its a symetrical island battle map with plenty of inlet streams for added naval strategic use. Each player gets 12 mass points and 1 hydrocrbon point in
Heres 3 new T3 arty structures, 1 per faction The name is slightly misleading, rather than a defence against rapid fire arty , these are themselves rapid firing artillery cannons. As you can see
Cold Valley 1.0 , This is a 3 vs 3 teamplay map on a 10 x 10km battleground. Basically both sides get plenty of resources and they\'re fighting over a frozen wasteland with a narrow corridor for