Friendlier auto-resolve 0.1 Installation: Extract into main empire at War directory (default C:Program FilesLucasartsStar Wars Empire at War) and overright when asked. This will undo any mods that use the xml files for non-hero space units
Empire at War Addon Mod version 0.3 fixed Created by Alviar Please be sure to read the whole Readme text Description: Fixed version. will now work with latest patched version of EAW and should work with the unpatched game aswell. This mod w
0.40 Changes * Buildings now much larger. * Major and minor hero health halved. * Veers' ATAT now has regular ATAT health. * Landing craft scale adjusted. * MPTL-2A Artillery, T4-B Tank, SPMA-T and AT-AT speed slowed by a 3rd. * Infantry cost
Name: Extra Fighters MOD Description: All fighter squadrons have double the number of fighters. This is to make the fighter squadrons pack more of a punch in endgame when people just start building large ships and to satisfy my own desire to s
SW:EAW Precise Ship Scaling Modification: Specifications -- Credits to ATICAN (philosophile@gmail.com) -- INFO: This mod has adjusted the original, stock scales of all ships (except Tartan Cruisers, Pirates, and certain heros) to their pre
Empire at War Addon Mod version 0.2 Created by Alviar Description: This mod will add several new units and other features into the campaign and Galactic Conquest mode only. Will possibly implant this mod into skrimish mode in the future the m
Empire at War Addon Mod version 0.1 Created by Alviar (check unit-readme for unit list) *please note that this version is just a teaser for the units. Next version will have more balanced units* This mod will add several new units and ot
By ADTHRAWN DESIGNS Space retreat option availeble thanks to: Warlord TME v4.0 Mod, By Cain, NMA: Nevada Modding Association and PFF: Petroglyph Fan Forums. For more information on Star Wars: Empire at War, visit
Star Wars: Empire at War - Expanded Demo Campaign WHAT IT DOES This mod adds Kashyyyk and Ryloth to the demo campaign. Kashyyyk's ground map doesn't work within the campaign, but Ryloth's map should. The AI is now active on the gala
(note: this will break your tutorials; back up your data files!) Objectives: Control the (limited) galaxy! Tips: Geonosis isn't as heavily defended... perhaps you should strike there first?