-------------------------------------------- "How to add new tabs to the Start-Up Screen" -------------------------------------------- These two tutorials explain everything you need to know about editing the SWBF2 Start-UP Screen. I've inc
The following product has been modified by ={WGO}=Rancor, from the original Rancor model used in maps, to a playable format, that of a jedi. If you wish to use this asset, please reference my name in any Credits you have. Name = ={WGO}=Rancor.
3 Skins: RepSharptrooper with blood. RepSharptrropercape with blood. RepArmoredpilot with blood. Copy the Skins with GIMP in your rep msh side folder. After that open your ABCc_con textfolder and do this: ReadDataFile("dc:SIDErep.lvl",
Want to Hex edit? Don't know how? Cade Allos brings us a tutorial on how to do so. This file is useless to me because of my deficiency in Hex Editing, but some of you may find this handy. Download away if this sounds like something you need. ~P
Hay, YouJediJunkie here. The models here come from a failed Tatooine map (mainly inspired by Anchorhead in KotoR) I tried to make. Somehow, a MAJORITY of the models looked crap (over-sized, inaccurate texture mapping, et cetera) in the game. I wa