terrain work, and other minor errors. It's a little frustrating to see an author submit so many maps with the same errors over and over again - I know we certainly hope that the author can learn from the reviews we make of his maps. What is interesting about this map is that it's listed as a "beta" map, but it also has a buglist in the readme. This baffles me - why release a beta with known (and easily fixable) bugs? You're not going to get helpful feedback, by and large, because the obvious bugs you haven't fixed (that you already apparently know about) are going to be what stands out. Aside from the bugs already listed [b]in the author's own readme[/b], which should have been fixed or at least addressed before the map was asked to be tested, there are these bugs: several object placement errors, as listed above - many objects are either not grounded or just simply not even close to the ground (one CP was way up in the air, not near anything). The terrain still looks like the author hasn't found the "blend" button in Zeroeditor. It appears as though no capture regions are added for any CPs except for the default four CPs, which are themselves not necessarily placed correctly. To the author - it's great to get maps out the door, but the speed (or prolificacy) with which you release them means nothing if they have the same errors over and over again. Each one of your maps is listed as having several different people "working" on them in some fashion - how is it that no one is pointing out the errors that happen over and over? And how is it that they are not corrected when they are listed here? I would encourage you to look up some tutorials for creating SWBF2 maps - you have some of the basics down, but your execution needs a lot of work. -Mav
"Remapped Tatooine," by gtarjohn is - I assume - his interpretation of a Tatooine: Dune Sea -esque map. Like his previous maps, this one has minimal (no?) AI pathing, poor object placement, poor
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