maps, you will recognize the style of play, as it is very similar. In fact, the approximation is much closer to his first version of that map - which is unfortunate in this case as the first map tended toward a third-person-shooter approximation of a "bullet hell." The situation is similar here in the two modes. There are two conquest modes. The first, CW conquest, is basically a weapons test map. I assume this because the sides are set unreasonably high and the map balance is pretty poor. The weapons are similar to the weapons in the Corra map - a hybrid of SW weapons and "realistic" weapons. The second mode is a scripted campaign that is difficult to the point of being nearly unwinnable. It's not a bad scripted campaign, but there are so many bullets (or bolts, or whatever) in the air that it is nearly impossible to get through the waves and waves of enemies without dying (and you only have one life). I would suggest that it gets toned down, but I do understand (courtesy of the readme) that this was just a testbed for scripting practice, and consequently is unlikely to be improved upon. There is also a hero assault mode selectable, but this was not set up in the script correctly and is consequently unplayable. If you're interested in playing a very technically difficult campaign, give it a try. -Mav
"Mars: Outskirts" is a map (but more of a minimod) by bobfinkl. If you are familiar with his earlier [url=http://starwarsbattlefront.filefront.com/file/Corra_Glorious_Wasteland;105051]Corra[/url]
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