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Kadrala: Islands

Добавил: The DSystem
2008-11-06 23:11:00
5 views
map and think "Hoth." This is one of the aforementioned "snow maps," but it doesn't scream "Hoth" - in fact it does a very good job of feeling like its own place. The high point of Kadrala lies in its environment - easily. It's a very well-set-up islands map, with not too much water but enough to make it feel like islands. A liberal use of objects dotting the terrain helps very much in creating the feel of a place, instead of the feel of a map. Creative attentions to detail include clone bodies lying around as props and local creatures kept in pens. It's always nice to see new sides, too, especially when they're well-put-together. The sides on this map [i]sort've[/i] accomplish that. On the plus side, they don't feel gaudy or un-uniform, and some of the weapons are pretty creative. However, on the downside there are a lot of bugs that need to be squished - that should have been squished - before release. There are some missing sounds for weapons and there are a number of "award weapon bugs" - a couple of which have no effect other than being an inconvenience and a couple of which freeze the game. A couple other points of interest: There's a hybrid conquest mode (1flag on Instant Action) available which is a nice change of pace - although holding the CP for two minutes seems to be a bit long, in my opinion. There were also a few more assorted bugs - as mentioned below in the readme (no localizations for the Acklay team can be added to that localization bug note). Definitely a map that is worth trying out, but the crashing/freezing bugs make it a touch tricky to play. -Mav
Kadrala: Islands, by Skammer_216, is a fine example of how to make a map feel original. So often, it's easy to see a desert map and think "Tatooine" or a woods map and think "Yavin IV" - or a snow
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