essay in six parts: "Caring for your work" or "why it's important that you spend more than an hour or two making a map or mod you plan on distributing." Part 1: One of the best parts - in fact, one of the most visibly rewarding parts - about modding is the ability we have, courtesy of the Internet and sites like Filefront here, to distribute our work - and by proxy the time, effort, and care we've put in - to other people. Why is this important? It's true that the first person a modder should seek to please (since this is not for profit) should be themselves. However, like with anything, getting attention for a job well-done is a big motivating factor. To that end, there are two different ways a modder can try to work - one, work diligently at one thing to make it very good, or two, create a large amount of content at once and win over with volume - it's the whole "quantity vs. quality" dichotomy. [Continued in "Mygeeto: Energy Fields"] Hoth: Ruins, by cyclonassasin, is a simple, four-CP map ostensibly set on Hoth (although it has the Yavin sky, and yes, all the next six maps will too). It is essentially a flat-ish plain with Yavin temple ruins scattered around. Not much else to work with, there.What could be done to improve it? Here are a few tips: -The sky. Yes I will say this for every one of your files. You are not on Yavin, this sky does not fit, and you don't have any surrounding anything to block out that ugly black cutoff in the sky texture. Change it. -Textures on models. Yes, these can be changed! It is important to change textures from models made for one environment (forest/jungle) if you plan on using them in other environments (snowdrifts). They are way out of place. -Four stock CPs. Move them around. Place them better. It will make your map more fun. If the screenshots appeal to you, go ahead and give it a try. -Mav
Each of the following six files has been made by the same author over the course of a very short time; to commemorate the prolific production of one author in such a short time I will write a short
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